Now here's an interesting Kickstarter that might help to deal with some of those issues of deck shuffling that seem to crop up in various games. OK, they just really crop up in my Savage Worlds games in regards to people blaming the shuffler for their bad draw from the deck for initiative.
Only War, the latest setting from Fantasy Flight Games for the Warhammer 40K universe. You are the masses that are the last line of defense of the Imperium against the outsiders that threaten the God-Emperor's reign. How did you get to where you are? Were you conscripted from your world and forced into the fight?
I'm sure this has been reported quite a few places in the last 24 hours since the announcement happened. Raven Software has released two of their games under the GPL (version 2.0). This means the games are truly free to download, modify and release. Granted, these aren't exactly new titles (Jedi Academy was released in late 2003 and Jedi Outcast was released in 2002), but like the old Id titles, like Quake, releasing the code makes it easier for modders to change things and can even give the system new life for other games.
How many times has this happened to you as a GM, or seen it happen as a player? The night started great. The adventure is underway and suddenly the group just veers off into left field and keeps on going. Who knows why. Maybe the group got caught up by some little detail the GM let out or maybe the evening wasn’t really planned and now, you’re forced to come up with information on the fly; things like NPCs with names and backgrounds, places to go, things to find, creatures to kill. All of that is great, at least when the imagination is awake and working.
Weird Tales, Amazing Stories, Astounding Science Fiction, Galaxy Science Fiction, The Magazine of Fantasy & Science Fiction and Isaac Asimov's Science Fiction Magazine. Weekly or monthly titles that fed the imaginations of millions with colorful images and headlines whose titles would rival the best catchlines that a muckraker of the turn of the century would envy. Creating such as a GM might make for great ways to introduce players into the flavor of a campaign, but not everyone is an artist, or has the time to create such works.
With the recent release of the Star Wars: Edge of the Empire - Beginner's Box, Fantasy Flight has opened up the latest version of the Star Wars Roleplaying Game to a wider audience than the Beta book. One of the resources missing from the set was a usable, blank character sheet. Aazlain, from the Fantasy Flight Forums, was kind enough to create a sheet and from that comes this user editable PDF.
For the character sheets for the Star Wars: Edge of the Empire Core Rules, see here.
With the release of Fantasy Flight Games (FFG) latest RPG, Star Wars: Edge of the Empire, comes another need for some players. The game system uses its own custom dice with unique symbols to handle the more cinematic or narrative style. FFG was kind enough to include a set of sticker sheets in the Beta version of the rules, which had their own issues. Also available for iOS (Apple products) and Android for $4.99 is a dice rolling app that provides dice for Star Wars: Edge of the Empire, Star Wars X-wing Miniatures Game and "regular" polyhedral dice for other games (Pathfinder, D&D 4e, etc...).
More and more electronics are invading lots of spaces that used to be the domain of the ripped off piece of paper that was hastily scrawled upon to create a reminder of something for the next adventure. Laptops and Tablets have become more affordable and the use of PDFs and other file formats and programs have reduced the large, heavy library of books for one’s game to a much more manageable weight. On top of these devices comes the ability to manage one’s campaign with digital tools; from the basic like Word/Excel to more advanced programs like The Obsidian Portal site.