In Media Res happens in shows or movies where we, the audience, are dropped into the story in the middle of events already in progress. For example, the characters on screen are in the middle of a heist already in progress, but near the end, where the characters are making their getaway from the people they just stole from. In other media, this allows the audience to learn about the world, the main protagonist, etc… without it being done in the boring way of “talking exposition”.
Starship Troopers: Invasion is the fourth movie release in the expanded universe of the Starship Troopers story by Robert A. Heinlein. Unlike the previous three movies which were Live-action films with CG elements, Starship Troopers: Invasion is a feature length CG film, like Sony's Roughnecks: The Starship Troopers Chronicles.
A lone figure sat quietly atop a rock, looking down into a shaded vale high in the mountains as the last light of the sun rose up behind him. He was dressed in a pair of simple, yet well worn pants, a long tunic with slits down the sides below his waist to keep it from hindering his movement and a cloak of unusually exceptional make was clasped at the neck with a simple, yet elegantly designed leaf. His thick, stiff dark hair was shorn almost to the scalp of his deep, brown skin.
Yes, I'm aware that these aren't real videos, but fan created products. Each of these spots was created by splicing together scenes from other shows and movies, but they are still very creative and imaginative in telling a story with those works. First up is a TV Spot by user "Bloodrunsclear." I'm guessing this is a Farscape reference.
Second is a Movie Trailer from "Harleykeen"... Yes, I get it, Harlequin... very cute name.
I haven't GMed in almost a decade. I was able to get a group of players to try out Savage Worlds due to some time off from a normally running D&D campaign (mix of 1st and 2nd Edition). I put together the basics of the mission in a few days and mostly winged it when it came to the combat stats.
Character creation only took about an hour (players were unfamiliar with the system, so building characters took a little longer plus I gave them advancements after creation so they weren't just basic novices).