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Shadowrun Promo - A Blast From the Past

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Talk about a blast from the past. I recently came across a copy of FASA's 1990 Shadowrun Promo video. I never realized that FASA had ever done anything like this. In some ways it is much better than the current WotC ads for the "Red Box".

It features everything I'd expect from Shadowrun, and all with that old school late 80s amateur look to the sets. I was impressed by the fact that they actually did have some 3D animation in the video, but, as expected, it was very low polygons (just a few boxes with very few textures or shaders to their surfaces).

Finding Ones Center - A Tale of the Denver Sprawl

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I’m standing on the edge. The brink of eternity, staring out at the vast nothing that is before me and the long and distant nothing of the landscape that extends off to nowhere behind me. I’ve been here before many times, but something about this time feels different. Just one small step forward is all it would take to go from standing on the edge to plunging down into the nothing that yawns open before me. Turning around again, careful not to lean too far in any direction I stare back at the landscape behind me that led to this place. The reddish-tan ground is covered in random patches of low, dry scrub, struggling to eek out an existence in a place that receives little water.

Houses of the Blooded

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This weekend I got a chance to play in a demo of a new RPG game, Houses of the Blooded. What makes this RPG different from most others on the market is that it is a cooperative narrative RPG with the mechanics designed specifically to allow the players to directly add or alter the game world. That's right, the players can actually narrate a change to the story that the GM can just roll into the game.

The Early Years

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He could feel something warm, wet and smooth rubbing along his small furry body. His small blue eyes opened to the sight of a big, wet, black nose and a broad pink tongue. He closed his eyes quickly as the tongue washed over his whole furry face.

A Brave New World

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The elf stalked through the trees, bow strung and ready. The full, bright moon rose just over the tree tops, providing plenty of light for his keen eyes to see with. He was following a small game track that had recently been used by a small group of deer.

First impressions of D&D 4th Edition

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I got a chance to play in Worldwide D&D Game Day this past Saturday. I arrived at the Game Depot (my FLGS) and went to the table I was assigned to. We all introduced ourselves and then selected our characters from the pre-built choices. I picked the rogue and went looking through the character sheet provided with the figure. A lot of what I saw on the front side of the character sheet was familiar to me from older editions of the game. The same 6 attributes are still on the sheet and continue to use the same modifiers that were first introduced in 3rd Edition. Initiative and AC are calculated the same way as in 3rd Ed, but the saving throws are gone.

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