Fantasy Flight Games (FFG), the publisher of the latest Star Wars RPG, is now into their sixth week of this Beta release. Each week FFG has taken feedback from the players in the open beta and put out updates to the game. The first week was minor updates to the various species to fix minor issues. The second week included updates to the Force Exile Career and the specializations available. The third week’s update was minor fixes to the various weapons, mostly lowering the damage and adjusting the prices.
Star Wars: Edge of the Empire brings a new twist for character creation and development. In Star Wars D20 (Original Core Rules, Revised Core Rules and Saga) characters had classes and levels. In West End Games Star Wars characters could be built from a starting template and then expanded by the selection of skills.
Star Wars: Edge of Empire is the latest incarnation for the Star Wars setting. This latest ruleset comes from Fantasy Flight Games and currently has been released in just a Beta format for players to playtest and provide feedback on.
I got a hold of the Beta ruleset this past weekend from a friend and took a read through it. This is just a preliminary look at the system as I haven't yet run a game with the rules to try them out.
This was an article that I dug out of the wayback machine about creating your own custom dice. I haven't tested the methods yet, but this does look like a promising way to do dice for various game systems (Fudge, Star Wars: Edge of the Empire, etc...).
You would like to have some funny and cheap custom dice made?
Do setup fees step you back from giving a quick present to a friend?
I've been trying to follow the goings on in the RPG world with the Star Wars license. In early 2010, Wizards of the Coast (WotC) gave up the license to the Star Wars merchandising that they had been doing for several years (D20 RPG, Miniatures, etc...). By the end of that year no more of WotC's Star Wars RPG or Miniature products were to be found on shelves.
So, this problem keeps coming up again and again in various forums dealing with the loved and, for the most part, forgotten system from West End Games, D6 System. The problem is the presence of the "Wild Die" that was introduced in Star Wars 2nd Edition. As usual, there isn't a whole lot of grey space in this debate... or shall we more accurately say "Love/Hate".
I created a small perl script that takes in the number of iterations and the number of dice that are part of the roll and outputs the list of target numbers that were rolled, how many times they were rolled and what % of the rolls do they represent. The script takes into account the result of the Wild Die. I settled on 1,000,000 iterations as it seemed to give a consistent sample response when run several times.
Updated: Aug. 23, 2008
I got a chance to play in a small tournament of the Star Wars Miniatures this past weekend. I’ve gotten minis from various sets over the past few years for use in the Star Wars Roleplaying Game (D6, not D20). I put together an army together (Imperial) and headed off to my FLGS. Eight other players were there that day and we each got to play three matches each with ones success in one game determining who they would play in the next. I lost each of my matches, but still had some fun. The interesting thing was the players that came out on top were all using smaller armies of more expensive and rare (or very rare) army units. This isn’t really surprising to me as that seems to be the case with almost every collectible game (card, minis, etc…).