I've been using the previous dice tower that I built off and on in various games. It has proven to be very useful for randomizing the dice and keeping them in a nice, confined space rather than bouncing across the gaming table. A new idea came to me recently that if I had more of the LEGO Technic bricks that I could build a dice tower that shook the dice up even more and could even have several exits, much like some of the cardboard or wooden dice towers have.
Recently I've been playing around with some of the newer features that have been added to Lightwave by Newtek. I started by importing a PDB structure of a basic antibody for IGA in blender, then exporting out to Lightwave's native format.
Next was adding in the bones to control the movement of the arms of the antibody so that they could be made to bend or rotate like the real structures (or as close to real as can be imagined since they are so small and move so fast). The basic bone structure was two simple bones going down each of the "arms" to provide it with shoulders and elbows along the narrow linkages. Other bones were built up the main body to keep it rigid against movement from the arm bones.
Yes, I'm aware that these aren't real videos, but fan created products. Each of these spots was created by splicing together scenes from other shows and movies, but they are still very creative and imaginative in telling a story with those works. First up is a TV Spot by user "Bloodrunsclear." I'm guessing this is a Farscape reference.
Second is a Movie Trailer from "Harleykeen"... Yes, I get it, Harlequin... very cute name.
Nostalgia: a wistful or excessively sentimental yearning for return to or of some past period or irrecoverable condition; also: something that evokes nostalgia
Remember those days when getting together with friends and running the latest adventure meant brightly colored maps in nice, neat hexagons? You know the ones. A few bright colors, with each terrain type fitting so nicely into each little area. Well, I stumbled across a site, Mystara.thorf.co.uk that resurrected or recreated quite a few of the old maps from the old D&D modules and campaigns.
On top of the color maps, the site also has a FAQ on the various fonts that were used to produce the modules and boxed sets from the TSR days. So, if you’ve ever wanted to produce your own adventures in a similar looking fashion to the old TSR modules, check out the fonts section to mimic the look of the old settings.
I've spent a little time over the last several years (wow, has it been close to a decade already) playing around with a piece of software, Lightwave 3D. I've done a few minor projects with it, such as a Dancing Antibody, and recently decided that maybe I should spend some more time learning. So, in an effort to learn more about 3D animation and Lightwave in specific I started to build up a model by following a tutorial I found online. It's taken me most of the last month of off and on work, but I was able to go through all 3 parts of the tutorial. While my poor laptop was able to handle the model itself, the graphics card, a Radeon Mobile 9000 IGP, the drivers apparently don't allow for me to see textures on the model in Layout except after rendering. I can live with that as I can see the effects of lights on the base model which is the critical thing to be able to see once texturing is finished.